Based on the U-Report, it was found that 69% of students felt boredwhile doing online learning. This boredom can trigger reducedmotivation to learn.Internal data based on the results of user research with a total of 30respondents.
The Covid-19 pandemic has attacked almost all countries in various parts of the world, including Indonesia. now these activities must be carried out online. The problem that is often found in the implementation of distance learning is the lack of motivation of students in learning. In addition, the absence of study partners can result in a decrease in learning motivation, because study friends have a significant influence on one's motivation and learning outcomes (Ma'shumah, 2019). Another problem that is usually encountered during distance learning activities is the difficulty of expressing the complaints encountered during distance learning because there are no friends or a place to express these complaints.
With the features I mentioned above, the potential User & Audience for our application are students and students who are experiencing distance learning problems. In addition, the finddy application also contributes to finding study friends who have the same interests.
User Experience Researcher, create a questionnaire with a Google formand distribute it to potential users. Conduct interviews to obtainqualitative data about how the user's condition during online learningis. Conduct Usability Testing to gain some insights from the users
User Experience Designer, a sitemap, goals, and objectives to beobtained from the application created. Designing wireframe and highfidelity design mobile app.
In this stage we plan to use the Usability Test method. Usability Test is a method used to evaluate the user experience of a product, both on the website and in the application. Usability Test has several stages that must be carried out including: